Haptic feedback for training, simulation, and VR venues.
bHaptics TactSuit, TactSleeve, TactVisor, and TactGlove add touch to VR and PC experiences. Channel XR supplies them for arenas, training rooms, and research labs.
Haptics from head to hands
Mix devices by body zone. Every device connects over Bluetooth LE and charges over USB-C.

Touch for XR training and research
bHaptics built DK3 for XR training, simulation, and research. It pairs with the headset's own hand tracking.
Enterprise, medical, and defense training
Touch feedback for industrial maintenance, medical rehearsals, and tactical drills.
Driving and flight simulation
Engine vibration, road texture, and chassis rumble delivered to the hands.
Social VR and HCI research
A research platform for contact interactions, from a handshake to a high five.

Author patterns without code
Draw intensity over time for each haptic point and test it on your own hand. SDKs for Unity, Unreal Engine, Python, JavaScript, and Android.

Built for shared use
Removable, machine washable, antimicrobial inner glove. bHaptics recommends disposable inner gloves for high traffic shared environments.
TactSuit Pro or TactSuit Air
Pro for stronger, more precise haptics. Air for lighter weight and faster charging.

TactSuit Pro
Front and back torso coverage
- Feedback points
- 32 ERM motors
- Playtime
- 13.5 h
- Fit
- 66 to 127 cm chest, to 147 cm with extension strap
- Weight
- 1.87 kg
- Charging
- 5 h, 9800 mAh battery
- Connection
- Bluetooth LE and 3.5 mm audio
TactSuit Air
Front and back torso coverage
- Feedback points
- 16 ERM motors
- Playtime
- 12 h
- Fit
- 61 to 127 cm chest
- Weight
- 1.09 kg
- Charging
- 2.5 h, 4900 mAh battery
- Connection
- Bluetooth LE and 3.5 mm audio
| Meta Quest 3, 3S, 2 | Native support and wired audio to haptics |
|---|---|
| PC VR (SteamVR) | Native or mod support and wireless audio to haptics |
| PC games | Native support, official mods, and wireless audio to haptics |
| Console (PS VR) | Native support and wired audio to haptics |
| Audio to haptics | Turns game, music, or video sound into haptic feedback; the wired audio connection carries stereo haptics only |
Arms and head

TactSleeve
Recoil and impact on each forearm.
- 3 ERM motors per arm
- 10 h playtime
- 185 g each
- One size

TactVisor
Haptics at the forehead, inside the headset pad. On Meta Quest 3 and 2 it needs a third party facial interface.
- 4 ERM motors
- 8 h playtime
- 63 g
- Water resistant PU foam
One order for every station
Suits, sleeves, visors, and gloves for the whole venue or lab on a single quote.
- Glove sizes confirmed before the order ships
- Headsets and haptics on the same quote
- Net 30 terms and purchase orders
Configure your bHaptics setup
Devices, sizes, and counts for every user, returned by Channel XR as one quote.
More than a box of suits
Supplied in volume
TactSuit, TactSleeve, TactVisor, and TactGlove on one purchase order.
Paired with headsets
Meta Quest and PICO headsets, management, and haptics from one supplier.
Sized for your users
Glove sizes and suit fit confirmed before the order ships.
One quote
Hardware and setup on a single order from Cleveland, Ohio.





