Enterprise XR streaming for industrial 3D data
Hololight runs your XR applications and CAD models on your own workstations, servers, or cloud, and streams only pixels to the headset. Channel XR licenses Hololight Stream, Hub, and Space and deploys them on your network.
Figures Hololight cites from its customer success stories.
Pixels reach the headset. Your data stays put.
Your application runs on your infrastructure
The XR application and its 3D data execute and render on a Windows workstation or server with an NVIDIA RTX GPU, on premise or in the cloud.
Only pixels are transmitted
The rendered frames travel as an encrypted WebRTC stream over a standard corporate network. No internet connection is required.
The headset displays the result
The device decodes and shows the image. Nothing is processed or stored on it, and nothing remains after the session.
Stream, Hub, and Space
Stream is the pixel streaming technology. Hub is the platform that hosts and manages applications. Space is the 3D CAD viewer delivered through Hub.

Hololight Stream
Pixel streaming for applications built in Unity and Unreal Engine, and for OpenXR applications such as Autodesk VRED, NVIDIA Omniverse, and KeyShot. Test from the engine editor and connect from the headset without test builds.
- Native Unity and Unreal Engine support
- Any OpenXR application, including VRED, Omniverse, KeyShot, Twinmotion, Blender, Godot, and ParaView
- Optimized for NVIDIA RTX GPUs, including ray traced scenes
- Clients for headsets, iOS and iPadOS, Windows desktop, and web browsers

Hololight Hub
The central platform for XR applications. Host in-house and ISV applications, give users one-click access, and manage users, groups, files, and sessions from one admin interface.
- Cloud, on premise, or air-gapped deployment
- Apps, files, users, active sessions, and session history in one console
- One-click access with user groups
- In-house apps alongside Hololight's ISV catalog
- Works with Hololight Stream as one solution

Hololight Space
A 3D CAD viewer for AR and VR, delivered through Hololight Hub. Review full assemblies at 1:1 scale, alone or with colleagues on other devices.
- Imports Autodesk, Siemens, Dassault Systemes, and USD files
- Explosion view, measure, cross section, collision detection, comparison, annotation
- Multi-user sessions across AR and VR
- Object tracking, QR codes, or two-point alignment to the real world
Hololight onsite XR workshop, 1 day
SDK integration, deployment on your network, client installation on your devices, and Hololight Hub setup where required.
Your 3D models at full scale and complexity

Import CAD files
From a Windows PC, cloud storage, drag and drop, the file explorer, or the NVIDIA Omniverse integration.

Extensive tools menu
Explosion view, measurement, cross section, collision detection, comparison, and annotation.

XR streaming
Rendered images pixel streamed at original quality, without polygon reduction or per-device optimization.

Parts management
Navigate the full model hierarchy and sort files, much like CATIA, Creo, SolidWorks, or AutoCAD.

Collaborative meetings
Shared design reviews between AR and VR participants in different locations.

Real world referencing
Place models against physical objects with object tracking, QR codes, or two-point alignment.
File formats
Siemens NX, CATIA, SolidWorks, Solid Edge, AutoCAD, Inventor, PTC Creo, and BIM, plus .jt, .fbx, .step, .usd, and .glTF. Also .mp4, .pdf, .jpg, and .png.
Workspaces
Save models with annotations, measurements, and edits in a workspace and reload them for the next review.
One application, every major headset
New headsets join an existing deployment without rebuilding the application.

Apple Vision Pro
Supported

Snap Spectacles
Supported

Lenovo ThinkReality VRX
Supported

Microsoft HoloLens 2
Maintenance mode

Apple iPad Pro
iOS and iPadOS client
Windows desktop and web browser clients reach reviewers without a headset.
Built for controlled environments
Defense and regulated programs need the processing boundary set by architecture, not by device policy.
| Requirement | How Hololight meets it |
|---|---|
| Data must not be processed on a shared or mobile device | The application runs on the organization's own server; the headset receives only rendered pixels |
| Data must not leave the organization's infrastructure | No raw data is transmitted; only encrypted image frames reach the headset |
| Deployment must be fully on premise | Deploys on the organization's own hardware with no external cloud dependency; cloud and hybrid where permitted |
| Air-gapped environments must be supported | Operates in fully air-gapped networks with no public internet requirement |
| User access must be centrally managed and auditable | Hololight Hub provides user management, access control, and session monitoring |
| Device fleet must be manageable at scale | Hololight Hub oversees multi-device deployments from one interface |
Server
Windows server application on a workstation, cloud instance, or on premise hardware. NVIDIA RTX GPUs are the recommended and validated hardware.
Performance
The rendering application should hold at least 30 fps on the server for a smooth stream.
Network
WebRTC with end-to-end encryption over standard corporate networks, through firewalls and NAT. No internet connection required.
Where Hololight is deployed

On premise and air-gapped streaming for classified and export-controlled 3D data. Hololight's streaming is part of Lockheed Martin Skunk Works' 5G Pixel Streaming Kit for U.S. defense sustainment. Hololight names OHB, Diehl Aviation, Hensoldt, MBDA, and Northrop Grumman among its defense customers.

Design review of CAD and VRED models at true scale with photorealistic materials, shared across sites and suppliers. Hololight cites 25% faster concept design and 50% fewer business trips.

LNS Group cut time to market by 3 to 6 months and saved $5,000 to $10,000 per prototype. Felder Group uses Hololight Stream for batch size one custom production. ENGIE Refrigeration reviews machines in AR at full scale.
In production use at BMW, Lockheed Martin, LNS Group, ENGIE Refrigeration, Felder Group, Bilfinger, and Genesis Design Studios, per Hololight.
See it with your own data
Channel XR scopes the licenses, server, and headsets for your models and network, and returns one quote.
Configure and request a quoteConfigure your Hololight deployment
Licenses, deployment, and headsets, returned by Channel XR as one quote.
Licenses, hardware, and setup from one supplier
Headsets
PICO, Meta Quest, and HTC VIVE headsets on the same order as the licenses.
Deployment
Hololight's onsite workshop and setup on your network.
Renewals
Renewal SKUs for Space and Hub quoted alongside new seats.
Purchasing
Net 30 terms and purchase orders.



