
Realistic touch for VR and robotics
HaptX Gloves G1 and Nexus NX1, the HaptX whole-body system engineered by 1HMX. Channel XR supplies G1 systems and takes Nexus NX1 preorders.

Nexus NX1
Engineered by 1HMX
Whole-body touch, locomotion, and motion capture in one system.
Nexus NX1 combines HaptX Gloves G1, Freeaim Shoes, a Virtuix Omni One platform, and full-body tracking for VR training and robot teleoperation.

HaptX Gloves G1
Microfluidic tactile feedback, force feedback, and magnetic motion capture in one glove, powered by the HaptX Airpack. Desktop or mobile.
Used for workforce training, robot teleoperation, and design reviews.
Touch, walking, and tracking in one system
Five parts in a single platform, engineered by 1HMX.
HaptX Gloves G1
Realistic touch and precise manipulation
Tactile and force feedback on both hands, for virtual and remote objects.
- 135 tactile actuators per glove
- Up to 40 lb of resistive force feedback
- 36 DoF motion capture per glove, digits and wrist

Freeaim Shoes
Real walking in unlimited virtual space
Motorized shoes counter foot movement, so the operator walks naturally while staying in place.
- Motorized wheels counteract motion in any direction
- Foot tracking and positioning
- Lightweight and comfortable

Virtuix Omni One
Natural 360 degree locomotion
Continuous locomotion and a wide range of motion with the operator safely contained. A counterbalance makes the HaptX Airpack effectively weightless.
- True 360 degree movement
- Integrated safety harness
- Minimal body-borne weight

Motion capture
Full-body tracking
36 DoF body tracking, 83 tracked DoF including the hands, per 1HMX.
- Forearm, foot, head, and core tracker mounts
- Full skeletal IK model of the operator
- Works with a range of tracking systems
Nexus SDK
One toolset for VR and robotics
A unified SDK for deploying Nexus NX1 in VR and robotics applications.
- C++ API
- Unreal Engine and Unity plugins
- VR and robotics workflows
- Full documentation
Where Nexus NX1 works
Defense and security
- Team VR training with mobile, full-body avatars
- Remote robot control in hazardous environments
- Mission rehearsal with realistic touch
Robotics
- Humanoid robot teleoperation
- Skills transfer from operators to AI
- Remote manipulation in hazardous or precision work
Industrial and manufacturing
- Remote inspection, assembly, and manipulation
- VR worker training that builds muscle memory for hands and body
- Robot teleoperation and skills transfer
Medical and healthcare
- Hands-on simulation with tactile feedback and freedom of movement
- Remote telepresence and patient manipulation
- Emergency and trauma training
Simulation and training centers
- Multi-user VR training
- Enterprise-scale simulation environments
- Configurable, safe, repeatable scenarios
Research and academia
- Physical AI development
- Human factors research and performance analytics
- Robotics research
Feel what you handle
Realistic touch for training, robotics, and other digital environments.
Feel the tactile complexity of the physical world
Microfluidic actuators line the fingers and palms and physically displace the skin, 135 per hand.
Feel size, shape, and solidity
Exotendons apply up to 8 lbf per finger, 40 lb per hand, with 23 ms engagement.
Handle objects with precision
Magnetic motion capture tracks 36 DoF per glove at 0.3 mm rms positional resolution.
Desktop or mobile
The gloves run on the HaptX Airpack, which generates and controls the compressed air that powers them.

Desktop
Touch feedback at a fixed position
- Operator
- Seated or standing at one position
- Airpack
- On a stable surface, or mounted behind or under a seat
- Glove tether
- 4.1 ft (1.25 m)
- Software
- HaptX SDK, no additional fee or license

Mobile
Free movement in the operating area
- Operator
- Walking, with the Airpack worn on the backpack attachment
- Connection
- Wireless, Wi-Fi to the host PC, 100 ft (30.5 m) range
- Glove tether
- 2.6 ft (0.8 m)
- Power
- Two swappable batteries, charger, and AC cable; 3 h typical, 2 h peak
Add to a system
| Glove sizes | S, M, L, XL; about 1 lb per glove |
|---|---|
| Tactile feedback | 135 microfluidic actuators per hand; 1.5 mm maximum displacement; 9 psi (62 kPa) peak pressure; vibrotactile |
| Skin displacement | Palm 0.06 in (1.5 mm), fingers 0.04 in (0.9 mm); stimulates 75% of the hand's touch receptors |
| Force feedback | Up to 8 lbf per finger; 23 ms engagement time |
| Motion capture | 36 tracked DoF per glove; 0.3 mm rms positional resolution |
| Airpack | 20.7 x 10.4 x 4.9 in (52.5 x 26.5 x 12.3 cm); 19.5 lb (8.8 kg); 36 psi (250 kPa) maximum; 55 dB |
| Battery, mobile | 3 h typical, 2 h peak use |
| Wi-Fi range | 100 ft (30.5 m) |
| Shared use | Ships with cloth liners, so each operator keeps their own pair |
Included with G1
G1 customers use the HaptX SDK with no additional fee or license, per HaptX. Development can start on standard VR controllers before the gloves arrive.
- Unreal Engine and Unity plugins
- C++ API and starter project
- ROS node for ROS 1 and ROS 2
- Multiuser: operators feel the same virtual objects
- Per object tactile, force, and vibrotactile effects
Training
- Y-12 glovebox simulators for first responders
- BNSF Railway with Roundtable Learning
- Mayo Clinic with ECS
- FundamentalVR orthopedic surgery simulator
Robotics
- Sanctuary AI humanoid robot operators
- Tactile Telerobot with Shadow Robot, funded by All Nippon Airways
- Imitation training data for humanoid robots
Design and manufacturing
- Lowe's touch prototyping for retail
- Nissan
- Multiuser design reviews
Configure your HaptX order
Nexus NX1 preorders, G1 systems, and additions to G1 systems, returned by Channel XR as one quote.
One supplier from gloves to headsets
Full systems
Nexus NX1 or HaptX Gloves G1 with headsets and workstations on one order.
Integration
Setup, integration, and support from Channel XR.
Sized for operators
Glove sizes confirmed before the order ships.
Purchasing
Net 30 terms and purchase orders.
