Unity Certified Associate Artist Exam Voucher


Price:
Sale price $260.00

Description

Start your career as a Unity artist

Showcase your mastery of core Unity skills and concepts to obtain your first professional role as a Unity 2D and 3D artist.

Highlight to employers that you’re ready to start a job as a Junior Developer, Junior Artist, Lighting and Technical Artist, Content Designer, or Quality Assurance Tester.

Prerequisites

  • 2-3 semesters of post-secondary Unity classwork or equivalent independent study
  • Portfolio containing a diverse range of completed Unity projects
  • Capable of installing and configuring Unity software
  • Understand digital art and fine art theory
  • Understand 3D modeling and associated file types

Exam details

The exam is based on Unity 2019 LTS and is available in the following languages:

  • English
  • Japanese
  • Korean
  • Chinese - Simplified & Traditional

What’s on the exam?

You can expect to see questions covering these tasks:

Asset Management

  • Import and adjust Import Settings on assets including but not limited to assets such as rigged objects, tangents, associated textures, and target/blend shapes
  • Modify assets using the Inspector including but not limited to scripted Components, animation, and materials 
  • Import and configure assets from the Unity Asset Store and/or custom packages
  • Utilize the Sprite Editor, Tilemaps, Unity UI, and UI Elements, 
  • Utilize Animator functions including states, parameters, transitions, and blend trees
  • Utilize Level of Detail (LOD)
  • Given a scenario, optimize scene art assets for different build targets including standalone, mobile and web

Lighting, Cameras, Materials and Effects

  • Create and edit materials including but not limited to different shaders such as different components of the Shader Graph
  • Identify advanced lighting including but not limited to soft shadow width, bias, flares, halos, occlusion layers, and light shapes
  • Given a scenario, determine the appropriate lighting techniques including global illumination, light mapping, baking, reflection probe, and light probe
  • Create, modify, and optimize particles and post-processing effects
  • Utilize multiple cameras including but not limited to split-screen gaming, maps, map overlays, etc.
  • Given a scenario, determine the appropriate scriptable rendering pipeline that should be used including but not limited to URP and HDRP

Scene Content Design

  • Create and implement assets using built-in 2D and 3D game objects as well as ProBuilder
  • Create finished-level art using terrain function, finished models, and colliders

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